The mode effectively uses scenarios such as quelling riots and managing fires for going through how to make infrastructure, managing different personnel, and uses for each. Each include snippets of story played out in Polaroid photos with scenes and dialogue surprisingly graphic compared to the simple, cartoony top-down look. After begrudgingly signing up for their newsletter, I started with the five-chapter story mode, meant to act as a tutorial for first-time players. Think of Wardens like choosing your profession in Oregon Trail – they give you a trait or skill as you build and run the prison. I was immediately greeted with an invitation to sign up for their newsletter in exchange for two additional wardens, which came off as withholding content. First impressions of Prison Architect, published and developed on Switch by Double Eleven, weren’t positive.